Traits
Multiple eyestones (1-11) (Mythical)
More than 1 eyestone found anywhere on the face or body, in addition to the normal third eye.
Extra eyes (1-10) (Uncommon)
In addition to the normal pair of eyes, 1-10 more are found on the body. They can be placed anywhere but cannot exceed 10 additional eyes. The two eyes found on the face are not factored into the count of additional eyes.
- The extra eyes on the body don’t really “see.” They can only really sense light and changes in light, and add a sort of depth to regular sight (UC No Eyes doesn’t cancel out the extra eyes trait, their sight just sucks even more than normal).
Extra eyes (+26) (Mythical)
This trait can only be applied with the Jar of... Googly eyes? item.
In addition to the normal pair of eyes, 26 or more eyes are found on the body. They can be placed anywhere. The two eyes found on the face are not factored into the count of additional eyes.
- The extra eyes on the body don’t really “see.” They can only really sense light and changes in light, and add a sort of depth to regular sight (UC No Eyes doesn’t cancel out the extra eyes trait, their sight just sucks even more than normal).
Regular mane (Common)
Fur that is visibly longer than the rest of the body and that covers the front part of an Alumy.
Not available to pure Water alumies.
Curly mane (Uncommon)
The mane is curly or coily.
Not available to pure Water alumies.
Feathered mane (Uncommon)
The mane is made of feathers instead of fur on a sky Alumy or sky hybrid.
SKY ONLY
No mane (Rare)
There is a lack of fur, or no fur at all on the Alumy’s body where the mane would be. There is either soft flat laying fur like a seal, or smooth skin. Can affect both mane and tail or just the mane.
Default for all water alumies, required for non-hybrid water alumies.
Regular horns (Common)
Spiked (Rare)
Any pair of horns with multiple noticeable yet small spikes or pricks on them. The points/spikes can jut out completely from the base horn shape or be more connected/merged with the horn. They must be noticeable though.
- Can be used in addition to other horn traits or will default to C Regular Horn shape if not used with another trait.
Forward facing horns (Common)
Similar to regular horns, but set facing forward instead of back.
Small swirl horns (Common)
Horns that have a slight curl, but aren’t extremely long or large in size, cannot extend past the ears in any direction and must only have one circular curl.
Split horns (Uncommon)
Horns that split into another direction somewhere on them. Can stick straight up like C Spiky Horns or curve like C Regular/Forward Facing. Only one split, anymore would be considered R Antlers
Beetle horn (Rare)
A horn protruding right above the third eye on an Alumy’s forehead similar to that of a beetle. Can have a variety of shapes and points but must represent a horn you’d find on a real beetle.
- Can split off into two “branches”, but must connect on the forehead in one spot.
- Can be used instead of antennas or in addition to antennas.
- If a preserver or controller Alumy has a beetle horn they must have the same horn on the tip of their tail.
Flower only
Curly/coily horns (Rare)
Horns that extend in one direction with multiple twists within the shape similar to an antelope. Must resemble horns seen in real life.